Falkreon 🏳️‍🌈 utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

Also, apparently Fortnite is free now and they turned it into PUBG, so... I'll be skipping that one :/

Why can't we just have nice games where we're nice to each other and also build things

@falkreon Games straddle the boundary between hard and impossible thought tasks. Multiplayer games between hard and impossible social organizations. The interesting ones make us work in interesting ways. There are games - in #yxe game stores I've seen some "harvest" games that do just that. Cooperative puzzle rooms and other puzzle-like games might qualify, too. Finding the way into a positive-sum building-subgame is doable in quite a few games.

Falkreon 🏳️‍🌈 @falkreon

@jeffcliff Depends on how you draw the line on "game" vs "not-a-game". In a zero-sum game, social interaction is subject to game theory (mainly, the prisoner's dilemma). But that's not all games. If all the humans are on one team in a player-versus-environment setting, social structures emerge *even if they're expressly forbidden by the game rules*. They're not just possible, they're necessary. They necessarily form.

@falkreon there's also human-vs-bots games too. i have played many a freeciv/starcraft game along those lines ;)

@jeffcliff A great example of this was the "expansion truce" that happened at the opening of Burning Crusade in WoW. Nobody fought each other until the first members of each faction hit level cap. It was really wild to see. Collusion and social interaction expressly forbidden, yet social understanding formed.