today in triangles: the fancy pruning advanced pathfinding thingamajig that is guaranteed to find all paths up to a certain length isn't nearly as effective in practice as just trying a bunch of random directions and seeing if any of them work.
I now have all the billiard paths I could ask for, now I just need to improve the path verification to handle longer paths (2-3x current limit) in a feasible time bound \o/
I now have all the billiard paths I could ask for, now I just need to improve the path verification to handle longer paths (2-3x current limit) in a feasible time bound \o/