I don't even use an 808 utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

difficulty in games is primarily used as a tool to create dramatic tension. When used effectively, it's not something you can just remove without fundamentally altering the experience.

That said, if someone pays for a game, they should have easy access to all the content of that game in the same way someone can buy a book and flip to any page and even skip whole sections if the language is too hard for them.

I don't even use an 808 @Noelle808

And a lot of game difficult *is* basically a language problem. If you've played the Dark Souls games but have never played Demon's Soul's, give it a try to see what I mean.

The game's difficulty was huge focus of reviews, both positive and negative on release, but to a Bloodborne veteran, even the toughest bosses in Demons Souls will feel slow, simple, and predictable.

It feels like you're reading one of those simple language "for kids" version of a piece of literature.

@Noelle808 tbh i feel like all this applies to music and film and food too just people dont rly think about it like that for whatever reason