Okay so I want to develop an extremely flexible, lightweight roleplaying game format that can be used to basically provide structure for joint storytelling between players and GM.
I'm thinking 4-6 stats. Something like Talking, Logic, Magic, Athletics, Combat? Every player can allocate numbers 1-5 for their relative strength in the different stats. Then to do things they draw that number of cards from a deck and choose which one to play, and they have to beat either a target draw (drawn by the GM) or an opposed draw (by another player).
Tabletop thoughts Afficher plus
@Maenad My love of bad puns is interacting with the rest of this stuff in the geekiest ways. I'm thinking of characters having an ace up their sleeves, having their strong suits, not playing with a full deck...