Tobasco da Gama a changé de compte pour @tobascodagama@cybre.space :
93061733f0cc4253

Tobasco da Gama @tobascodagama@witches.town

Pouet épinglé

Anyway, I have a cyber.space account. Same username. Just saying.

good news everyone halloween has been extended to a full year and spooky usernames are mandatory

(The answer is: Delilah from Firewatch is the best main character we never had)

tarot Afficher plus

Is this oats meme some kind of stealth marketing campaign for Neill Blomkamp's new YouTube studio?

The REAL spooky is being inclusive and kind.

OK, one last 🎃 post to say:

Happy HELLoween to all the Non-BOOnary and FLAY-gender folx, and the GHOULS and BATS too ☠️ 👹 😈 ⚰️

Watched Shin Godzilla last night and now I have the "Decisive Battle" music from Evangelion stuck in my head.

(The fact that Anno decided to just straight-up use Eva music in his Godzilla movie is amazingly perfect.)

Ok but what if

that lyle langley monorail song from the simpsons but all instances of "monorail" were to be replaced with "blockchain"

The digital copy of the game makes infinite profits over its labor value/cost and those profits go straight to the capitalist who hired the workers to develop the game.

Meanwhile, the metal miners and factory-workers are "given" less work to do which in our fucked up world is a bad thing for them because being able to work is the only way to earn a living.

Software can be copied and distributed endlessly which could mean that either

A. The workers who developed the game, as it continues to sell for full price, can receive lifelong payment for this labor proportionate to its sales over time; getting a share of the infinite profits after the amount sold exceeds the cost/labor value of production

or

B. The game becomes cheaper and cheaper is sales pay off the labor/cost until it becomes free

Nether of these ever happens

The workers who developed the game do not get compensated infinitely for the game which continues to be sold at maximum price forever. The money goes to the corporation which only continues to pay the workers as long as they continue to labor on the next game. They are being exploited for more labor than they are being compensated.

Digital distribution is more environmentally ethical and doesn't require as much exploitation miners of rare metals or factory workers

and yet it isn't being used to help

The physical copy of the game cannot be distributed infinitely at no extra cost because there is all this labor it takes.

And yet, the price of the digital copy never goes down; while the physical copy can always be obtained for slightly cheaper or increasingly cheaper buying it used over time

If the price of a product merely corresponded to the cost of production we would expect the opposite. Digital price going down over time until it approaches 0, physical going up as less copies are available

An example of how labor value is not the same as the price, which is set artificially high by capitalists:

A triple AAA game can be purchased for $60 as a digital download code or for $55 as a physical hard copy.

Both have the labor of developing the game itself as software, which can be copied and distributed infinitely exceeding the value of the labor put into developing it

The physical copy, priced lower, also had the labor of mining the metals for the computer chips, assembling in a factor, shipping

"The Web began dying in 2014, here's how" a very good overview of the problems we face in keeping the open web alive staltz.com/the-web-began-dying

I'm curious, do any of you have emergency radios? Generators or UPSes for long-term outages? If so, I'd like to hear what you're using.

urban fantasy except it is rural fantasy. mr jenkins, with the huge cow pasture is a vampire. there is a door to a dark dimension near the creek on the back 40. your crew has to drive 30 minutes to meet up to fight evil.

Uspol, important Afficher plus

Uspol, important Afficher plus