Tobasco da Gama a changé de compte pour @tobascodagama@cybre.space :
93061733f0cc4253

Tobasco da Gama @tobascodagama@witches.town

tarot Afficher plus

Is this oats meme some kind of stealth marketing campaign for Neill Blomkamp's new YouTube studio?

racism, bookface Afficher plus

racism, bookface Afficher plus

The REAL spooky is being inclusive and kind.

OK, one last 🎃 post to say:

Happy HELLoween to all the Non-BOOnary and FLAY-gender folx, and the GHOULS and BATS too ☠️ 👹 😈 ⚰️

Watched Shin Godzilla last night and now I have the "Decisive Battle" music from Evangelion stuck in my head.

(The fact that Anno decided to just straight-up use Eva music in his Godzilla movie is amazingly perfect.)

@shel Noble gases don't form molecules, but they do make a stable polycule together.

@shel My "costume" last year was that I put on a khaki shirt and pants with a brown fedora and claimed to be Jim Hopper from Stranger Things. This will also be my costume this year.

Totally original conspiracy theory Afficher plus

Ok but what if

that lyle langley monorail song from the simpsons but all instances of "monorail" were to be replaced with "blockchain"

uspol Afficher plus

The digital copy of the game makes infinite profits over its labor value/cost and those profits go straight to the capitalist who hired the workers to develop the game.

Meanwhile, the metal miners and factory-workers are "given" less work to do which in our fucked up world is a bad thing for them because being able to work is the only way to earn a living.

Software can be copied and distributed endlessly which could mean that either

A. The workers who developed the game, as it continues to sell for full price, can receive lifelong payment for this labor proportionate to its sales over time; getting a share of the infinite profits after the amount sold exceeds the cost/labor value of production

or

B. The game becomes cheaper and cheaper is sales pay off the labor/cost until it becomes free

Nether of these ever happens

The workers who developed the game do not get compensated infinitely for the game which continues to be sold at maximum price forever. The money goes to the corporation which only continues to pay the workers as long as they continue to labor on the next game. They are being exploited for more labor than they are being compensated.

Digital distribution is more environmentally ethical and doesn't require as much exploitation miners of rare metals or factory workers

and yet it isn't being used to help

The physical copy of the game cannot be distributed infinitely at no extra cost because there is all this labor it takes.

And yet, the price of the digital copy never goes down; while the physical copy can always be obtained for slightly cheaper or increasingly cheaper buying it used over time

If the price of a product merely corresponded to the cost of production we would expect the opposite. Digital price going down over time until it approaches 0, physical going up as less copies are available