I MADE A DAMAGE SIMULATOR AND IT WORKS WHEEEEEEEEEEE
But now I have to modify my numbers >.>
@Shotagonist simulates damage for the mon catching game I'm working on.
And yeah, it's been a bit
@spiderrobotpig good luck with that :3
@spiderrobotpig @Shotagonist Any notable distinctions mechanics-wise from Pokémon? I think making a different kind of gameplay would make it more standout than just a new storyline (many fangames, heck, even official games, have a highly nonstandard plot).
@MeimuHakurei @Shotagonist Currently I'm just working on getting it built. I am not planning for too many differences besides assignable points instead of EVs currently.
Once I have the base built, I can design in differences, but until then, I'm just doing this haha
@spiderrobotpig what damage doe it simulate? Havent heard from you in a while.