sev a changé de compte pour @sev@a.weirder.earth :
E3b7145cb467fad0

sev @sev@witches.town

@memnus @midi_mac y'all are so adorable it makes my toes curl.

Ugh but I don't *wanna* write.

@benlehman I'm as guilty as the next gamer, though. One of my Monsterhearts players recently noted this was their first MH campaign in a long time where their character hasn't acquired a homophobic slur as a Condition in the first session - and that's partially because I only just now started questioning homophobia as the default oppression for my game.

@benlehman importing real-world oppressions without examining them bugs me. If I'm going to have to do extra work to swallow sexism in a game setting then we'd better put it out on the table and have everybody do the work to justify its inclusion.

@benlehman I care nearly-naught for plausiblity in itself; what matters to me is player buy-in. So to the extent that other players at my table care, it matters, but I don't think I have specific peeves in that category.

I love it when someone makes up thoroughly inexplicable setting details and the other players go, "oooh, *yes*."

ugh body why, incl food Afficher plus

@memnus lulling you into a false sense of security, I suppose.

Or the weather has taken "eternal September" to heart.

(actually looking more closely it looks like it just closed last year. Still, I was expecting it would have been gone a decade ago.)

@memnus it's creeping along in the mist behind you, waiting for the right moment to leap out

I just found that the cafe I lived above (well, a little behind and above) when I lived in SF is still there and that's a really weird feeling. I assumed after 20 years and a whole lotta gentrification it would be gone.

@memnus yes. Until you have to go back...*scary music cue*

@memnus you are a good supportive girlfriend and your heroism has been noted. *kisses*

@benlehman my favorite games have been where the external and interpersonal conflicts struggle with each other for primacy; each complexifies the other, and the characters' priorities and desires are caught in between.

I love the subtle changes to the basic moves in 2. "Name what you're afraid of" is so, so powerful.

@briecs I love the ways I can delegate decisions to them.

This chapter of /Raven Strategem/ discusses both succession and secession and its getting tough to keep track of which is which