convoluted connor utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

Now, I have never really checked out the paradigms to program GUI/UI and interactions of this kind. I wonder what are the best practices.

@Ronflaix you mean like an ingame track editor?

@notwa I'm currently working on an external tool for the track editor, but if it ends up as part of the game, why not?

@Ronflaix ah well, you could look at the Distance and F-Zero X track editors. neither of these are super intuitive (i particularly loathe having to control both the camera and its target in Distance) but they could lay some good groundwork.

@notwa I don't know how to make a correct camera-target duo yet. I'm using a premade one from the framework I'm using for now.

I'd like to keep an approach close to Blender. I won't use premade parts, but want to make basic but something akin to this mastodon.social/media/3hZ_Raxp

@notwa Thanks for the link though. Pretty inspiring. Gotta think of the UI before I go too far in it. o:

convoluted connor @notwa

@Ronflaix some notes about Distance since i have (a little) experience with that: something it does is add a fourth, pink axis arrow along the tangent that you can click to add a new track segment, then use the normal three axes to position. you can also just click on an end node and add a prefab, then adjust its spline as normal (assuming it's a road piece).

@notwa I should look into that, I didn't really understand what you meant, so I guess i'll check that out later. Thanks.