Nobody utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

LB: I really like Darkest Dungeon's approach to difficulty. You're launched right into the game with its intended settings, but there are menu options to disable certain difficulty-raising features. The first time you do this, a pop-up appears to say "hey, you *can* turn these off, but the game is really designed around them being on."

Difficulty can be an important design tool, and I roll my eyes at the insinuation that, say, the Souls games are only hard for the sake of "elistist gamer bros" or w/e, but I also don't think my experience is lessened by clearly signposted difficulty options that I can just ignore.

Nobody @nobody

@Noelle808 Dark Souls is not hard by design, it's hard because designers didin't think about what would be "hard in the good way". Sorry, I hate games with a shitty camera.