mick maus [!flag] utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

mick maus [!flag] @mickmaus@witches.town

the real bingus was the scrungs we bungled along the way

speaking of we have these guys in berlin called "hooded crows". looks like they're all wearing grey capes witches.town/media/gOOzEAeTt0q

@AylaDoC ahh. ich habe seit 8 Monaten in Berlin gelebt.

@AylaDoC kein problem! ich lerne Deutsch jetzt, aber ich weis nur ein bisschen.

@oneiro Ack, figured it out. the AI were leaving their control vector on whatever it was the last frame before they decided they were done driving! so they kept accelerating, and would go over the speed limit and try and slow down the opposite direction

write code that self-modifies ritually
honor the old gods with new forms

@oneiro yeah, they're supposed to slow down and stop once they get 'bored' of following, but for some reason they oscillate?

if their current motion vector is > 1 they push controls to the opposite of the vector, so you'd think at some point they'd be moving slower than 1? Their max speed is 2 anyways?

@oneiro they've been painting their ships purple and teal and i dont think they give a fuck about the rules no more witches.town/media/nJfHymI4UE9

my space ship children are oscillating and I can't get them to stop...

@Dauntless i found some good tutorials on the 6502, i need to work through those for a bit i think first. I had some fun luck filtering through live memory on FCEUX and making my own game genie style RAM pokes recently though.

@Dauntless I just started learning about assembly after years of coding in high level languages. Any tips / cool starting resources you'd recommend? Im specially interested in nes / gb classic level hacking

@tadpole not sure what i wana do, def some space trading / travel on a big node map thing

not good at arts but itd be cool to have some alien portraits and ways to interact with other ships other than fighting