MOVED utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

@Jessiscah i think talking about performance is essential but it needs to be done in context and that's not what these writers are doing. they're saying "i saw this game was made in unity, that's why it's bad."

you can talk about performance without throwing lots and lots and lots of game developers, especially ones doing experimental, noncommercial stuff, under the bus for no reason

MOVED @lycaon

@Jessiscah "the game performs poorly, here's how, this matters because not everyone has a dedicated gaming PC" is a very different take from "this game runs on unity which makes it hard to optimize for reasons i never explain and don't understand and aren't true"

@Jessiscah i've played a billion games that ran poorly on my (decently powerful!) machine that were made with id tech, unreal, game maker, or custom engines. if the issue is that devs aren't prioritizing performance on low-end machines, *make that the issue*

@lycaon @Jessiscah and then you get amazingly well done games (biased) that run decently even at/under minimum specs like factorio, my laptop has half of the min specs, and runs it okay