funny how literally every problem in unity can be solved by putting your thing inside another thing
@lycaon what about the performance hit of having too many things?
@KitRedgrave negligible for empty game objects that you use as containers
@lycaon ah, okay. i guess you wouldn't have a ridiculous number of them out of proportion with the game objects that actually get interacted with
@lycaon ah, okay. i guess you wouldn't have a ridiculous number of them out of proportion with the game objects that actually get interacted with