hmmm trying to figure out how to design the actual mechanics of this tiny planet game. i want(ed) to have planets orbiting stars and stuff but the orbits make hopping from star to star weird and also doesn't gel with the progression that i want.
designing this game is tricky since i'm not entirely sure what i want from it apart from "chill" and "pretty" and "cool". i want to have this loop of like progression -> exploration -> progression, but *not* a survival game. but like exploring gives you tools to explore more things which gives you tools etc