MOVED utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

am i just trying to run away from procgen because i feel like there's backlash against it? i don't know. i think i know that i want to tell stories and that the stories i want to tell would benefit from handcrafted levels. but maybe i shouldn't want to tell stories? i'm not very good at that. how do i best reconcile my desire to tell interesting stories with games with my complete inability to tell good stories/fascination with the purity of systems?

@lycaon a lot of this resonates with me. i want to tell stories in my games, maybe personal ones, but i don't think i'm good at it at all (if my years of doing nanowrimo are any evidence, heh)

i also want to create great game designs, too, sometimes-- but i'm a terrible game/level designer :/

so my games end up being short arcade-style randomly generated thingers

@bunnyhero ssssame. i'm glad i'm making stuff but i wish i could make stuff more like the stuff I actually like. like, i'd never really play most of my games. when i play games i mostly really really love short narrative experiences like firewatch or gone home etc

MOVED @lycaon

@bunnyhero like i enjoy arcadey stuff, but none of the games i'd put in my top 5 (kentucky route zero, dark souls, earthbound, gone home, DOOM) are anything like what i make. i think that's really the core of the struggle. not sure if i should just come to terms with what i'm good at or try to make new things.

@bunnyhero just gonna keep making things i guess. had this struggle with music, too though. my favorite band in the world is the mountain goats but i've come to terms with the fact that that's not the kind of music i make. i've found other places to draw inspiration for music that's more like what i enjoy making though.

i guess the bottom line is there's a big difference between playing and making and the things you like making won't always be the things you like playing.