➡️ http://cybre.space/@lifning a changé de compte pour @lifning@cybre.space :
Ff8a2b955b6f976a

➡️ http://cybre.space/@lifning @lifning@witches.town

Personally... if a company is going to be talking about design 1. It needs to be talking to audiences who actually have an interest and not be some stupid advertising gimmick. 2. it better not be lifestyle advertising (or at least *too* much; ik they all play the game, fuck, even I do to some degree) 3. Actually fucking implement it first (I'm looking at you, Google and Microsoft).

Applying for a job at Dropbox right now because it's clear they need a designer working there who isn't on Valium

yo people, my partner wants to get a library card without their deadname on it, but hasn't done any legal name change paperwork. how possible is that?

@viciousviscosity if you can't produce your own energy from within, store-bought is fine.

@snackerfork I've got some fond memories of making some hand drawn maps and route planning tables for games like Wind Waker and Long Live the Queen, at least :p but i wouldn't do it for every game.

Every team needs the crazy person who insists on using command-line tools when perfectly good GUI tools are available.

Currently, I am that crazy person.

""food"" Afficher plus

@chr @impiaaa i mean, every language is a worse version of lisp, right? 😏

@chr @impiaaa Cython? Gambit Scheme? they're better languages that compile to C code and let you selectively pop the hood, anyway 👀

@chr @impiaaa they did that, it's called D - i mean, Go - i mean, Rust - i mean, uhh... I'll get back to you

@chr @theZacAttacks "i made a turn-based, fixed-pattern, discrete-movement, narrative-driven shmup in RenPy"

look all i wanna do in life is make video games in unconventional genres on very old first person shooter engines

i have spookied my username. regularly scheduled love will return in november. please enjoy your october.

hank hell: i sell propane and propane accessories
hank hell: to satan

trans worry Afficher plus