dr. robotnik's ass, genderbent sonic and tails, tom selleck Afficher plus
I think I’m gonna need a shirt with this on it for particular occasions. https://cybre.space/media/RQV2id5yit2FFR5udJE
I'm not doing inktober proper but here's something I drew yesterday anyway https://chitter.xyz/media/-araJ07qDsjifbj6_yM
*going through unity 3DS doc stuff*
oh holy shit. I can export as a cia file, which means I can just test my own stuff on my hacked 2DS :D ah! fucking awesome.
board game thoughts Afficher plus
inktober day 1, results Afficher plus
Language is not a neutral medium that passes freely and easily into the private property of the speaker’s intentions; it is populated—overpopulated—with the intentions of others. Expropriating it, forcing it to submit to one’s own intentions and accents, is a difficult and complicated process.
—M. M. Bakhtin, *The Dialogic Imagination*, quoted by Laurie J. Churchill in *When Dead Tongues Speak: Teaching Beginning Greek and Latin*, edited by John Gruber-Miller. http://www.sscnet.ucla.edu/anthro/faculty/duranti/Non-neutral%20medium.pdf
THIS HURDY-GURDY KILLS FASCISTS
@LottieVixen further down this rabbit hole is especially stuff like https://madcs.wordpress.com/2012/08/05/computational-speedrunning-exponential/ 🙃
#1897 "Self Driving" Afficher plus
mastodon.social down but i'm still tootin'!! #GoDecentralization
"AI" (machine learning) is mostly unpaid labour and mass exploitation of our private and public data
wikipedia, deadnaming Afficher plus
tired: dating sim
wired: dating a SIM card
@Elizafox i built a relationship on spending hours on the cell phone with my partner every night for years and thank you for introducing me to this pun
dr. robotnik's ass, genderbent sonic and tails, tom selleck Afficher plus
@kelly @turbodragon@awoo.space i think there's value in difficult video games - mastering challenging video games is how some people with particularly overactive brains survive dysphoria as children, for one - but there's not really an excuse for gating people from experiencing the game by not including some sort of difficulty knobs as needed.
i'm also not sure what to do about games that use difficulty as a storytelling mechanic, like the merciless route of Undertale - an invincibility switch set to on would actually *prevent* you from experiencing it properly.
(also don't mind my excited flailing over Even the Ocean coming up in a conversation without me yet in it~)
the skeletons just wanna give hugs okay #gamedev https://mastodon.social/media/uQD_gl0h9aaMbfU4axY