➡️ http://cybre.space/@lifning @lifning@witches.town
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@kelly @turbodragon@awoo.space i think there's value in difficult video games - mastering challenging video games is how some people with particularly overactive brains survive dysphoria as children, for one - but there's not really an excuse for gating people from experiencing the game by not including some sort of difficulty knobs as needed.

i'm also not sure what to do about games that use difficulty as a storytelling mechanic, like the merciless route of Undertale - an invincibility switch set to on would actually *prevent* you from experiencing it properly.

(also don't mind my excited flailing over Even the Ocean coming up in a conversation without me yet in it~)