kitsch [active at chitter.xyz] utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

kitsch [active at chitter.xyz] @kitsch@witches.town

Pouet épinglé

have you ever just wanted to reach out your tentacles and pull someone into your lair? you know what i mean?

dream 🚫 Afficher plus

spending several hours reading about Strangers strangers.atrocityland.com/mod [a fictional bestiary of an unsettling species of creature that seems lightly special to me]

Your objective is to survive and be happy. I'm staking my reputation as a Kitsch on your success in this mission. Don't let me down.

have you ever seen like a shiny illustration of a pile of gold coins and jewelry and thought, "i want to eat that or at least put it in my mouth." that has just happened to me for the first time tonight just now

a good name to call someone: hot shot.
i was going to elaborate on this but the more i try to think the less i understand the words

i really do feel more confident and social if i've spent more than twenty minutes walking around, even if i feel like crap when i stop. want to make more use of that.

oh hey can anyone recommend any linux distros that are similar in [appearance/functionality] to WXP or W7 ? The most experience I've had are some that are similar to OSX. The more customisability [out-of-the-box], the better ! ;o;

time to dig a small burrow in the earth to make a home, who wants to come with me

Secret Little Haven is now available!

Secret Little Haven is a game about a trans girl discovering herself through fandom, chats, and the early internet!

ITCH: ristar.itch.io/secret-little-h

Trailer: youtube.com/watch?v=lftJDbcF-j

Let's go out tonight and walk around the city together, and find the places that are still open so late.

fainter dreams, more magic, less special, still very tired

... ideally i could combine both of those interests but hooo boy that kind of concentration and deep thinking is way beyond me

i'm also interested in creating environments which might be best explored in a game's context (since that's what i'm used to thinking in). but my creativity is flat which makes things vague, and my attempts to convey it (mainly artistic skill) tend to be iffy at best.

i wonder if there's a way to explore like. toying with or creating the core mechanics and systems in a game design. but without actually needing to make the rest of the game, and also being within my cognitive abilities.