i mean, those are mostly kind of negative feelings, now that i look at them. i guess that reflects my attitude towards life <<
but i'd like to convey optimistic feelings too. finding a new home. meeting friendly people. travelling through strange and pretty locations. i uh. yeah
but like... all in a low-key, low-energy, maybe calming sort of way, i guess
not that i ever end up doing much, but...
i'd love to make games with environments (and the protagonist's place in them) that might cause the player to feel a bit lonely, or pensive, or unsteady, or faintly threatened, or so on... idk
thinkings for this are... "what kind of design would elicit the feeling that seemed to accompany the game in the dream."
secondarily, "what would be fun to play" is filling in the design gaps
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
The Desert
Thrive
i think maybe it wasn't for the fate of the world, but for the fate of the protagonist. that sounds more like the kind of dream design i'd have <<
it was like a mix of wario land 4 level design, early 90's dos sidescroller shooters mobility and weapons, and i think there was somehow some kind of collect-em-all aspect. the whole thing had an air of tensely racing the clock, probably for the fate of the world
i dreamed about a game design thing and i kind of want to see if i can write it out into a proper idea
touch touch gentle touch
what! no skunk emoji
slime clone
wooden you glad i didn't say banana
not in antisocial mode, just got some unhappy energies near the surface