i dreamed about a game design thing and i kind of want to see if i can write it out into a proper idea
it was like a mix of wario land 4 level design, early 90's dos sidescroller shooters mobility and weapons, and i think there was somehow some kind of collect-em-all aspect. the whole thing had an air of tensely racing the clock, probably for the fate of the world
i think maybe it wasn't for the fate of the world, but for the fate of the protagonist. that sounds more like the kind of dream design i'd have <<
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
idle game design thoughts Afficher plus
oh, and i think the name of this dream-game was something like "Breathe". i'd forgotten that but it's in my notes. gives a couple extra implications about the kind of game it might be.
i vaguely imagine famitory's music as the kind of soundtrack to have for the timer game since it's fast and driving, though it's probably partially because i started listening to it at the same time i started thinking about the game