There's this unspoken belief that if the brain releases too much dopamine at once, you become spoiled and complacent. to which I say so what
it's this belief that leads people to thinking movies, music, games, need to include pacing, in other words, have boring bits seperating out the good bits. imo
That's right, the generally accepted storytelling trope of "pacing" is actually unnecessary. That's right I went there
@thewaether Is slow always boring?
@ghost_bird I don't mean slow equals boring- I mean boring equals boring. slow scenes can be interesting, but if they lower the excitement from the previous scene the end result can be boredom
@thewaether How does that fit with the classic context-ACTION-result cycle of an action movie, say?
@ghost_bird I'm saying it is possible to make an entertaining film free of that cycle. However I don't know if there has yet been an example that prooves this
@thewaether My first thought was “Zu: Warriors of the Magic Mountain”, which demonstrates the strengths and weaknesses of the approach. But a slow-build suspense movie could have the same kind of escalating structure.
@thewaether I think it’s a question of what you’d have to give up to achieve the effect - but as you say, that’s what experimentation is for.
@ghost_bird It was sort of a cross between my desire for instant gratification and wondering if it was even possible that lead me to wonder "maybe it is"
And I like a lot of stuff that expects more from the viewer than just distraction, but I think there's worlds out there we're not exploring