There's this unspoken belief that if the brain releases too much dopamine at once, you become spoiled and complacent. to which I say so what
it's this belief that leads people to thinking movies, music, games, need to include pacing, in other words, have boring bits seperating out the good bits. imo
That's right, the generally accepted storytelling trope of "pacing" is actually unnecessary. That's right I went there
@thewaether Is slow always boring?
@thewaether How does that fit with the classic context-ACTION-result cycle of an action movie, say?
@thewaether My first thought was “Zu: Warriors of the Magic Mountain”, which demonstrates the strengths and weaknesses of the approach. But a slow-build suspense movie could have the same kind of escalating structure.
@ghost_bird True. Although lately my ideas have been about applying this theory to music rather than movies. Slow-building suspense is a good way to do it without losing momentum- but I'm thinking a movie that's 100% payoff, with no suspense. Can it be done? I don't actually know. But this is why experimentation is so much fun
@thewaether I think it’s a question of what you’d have to give up to achieve the effect - but as you say, that’s what experimentation is for.
@ghost_bird It was sort of a cross between my desire for instant gratification and wondering if it was even possible that lead me to wonder "maybe it is"
And I like a lot of stuff that expects more from the viewer than just distraction, but I think there's worlds out there we're not exploring
@ghost_bird I'm saying it is possible to make an entertaining film free of that cycle. However I don't know if there has yet been an example that prooves this