The Leewit utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

There's this unspoken belief that if the brain releases too much dopamine at once, you become spoiled and complacent. to which I say so what

it's this belief that leads people to thinking movies, music, games, need to include pacing, in other words, have boring bits seperating out the good bits. imo

That's right, the generally accepted storytelling trope of "pacing" is actually unnecessary. That's right I went there

@ghost_bird I don't mean slow equals boring- I mean boring equals boring. slow scenes can be interesting, but if they lower the excitement from the previous scene the end result can be boredom

The Leewit @ghost_bird

@thewaether How does that fit with the classic context-ACTION-result cycle of an action movie, say?

@ghost_bird I'm saying it is possible to make an entertaining film free of that cycle. However I don't know if there has yet been an example that prooves this

@thewaether My first thought was “Zu: Warriors of the Magic Mountain”, which demonstrates the strengths and weaknesses of the approach. But a slow-build suspense movie could have the same kind of escalating structure.

@ghost_bird True. Although lately my ideas have been about applying this theory to music rather than movies. Slow-building suspense is a good way to do it without losing momentum- but I'm thinking a movie that's 100% payoff, with no suspense. Can it be done? I don't actually know. But this is why experimentation is so much fun

@thewaether I think it’s a question of what you’d have to give up to achieve the effect - but as you say, that’s what experimentation is for.

@ghost_bird It was sort of a cross between my desire for instant gratification and wondering if it was even possible that lead me to wonder "maybe it is"

And I like a lot of stuff that expects more from the viewer than just distraction, but I think there's worlds out there we're not exploring