There's this unspoken belief that if the brain releases too much dopamine at once, you become spoiled and complacent. to which I say so what
it's this belief that leads people to thinking movies, music, games, need to include pacing, in other words, have boring bits seperating out the good bits. imo
@thewaether Is slow always boring?
@thewaether How does that fit with the classic context-ACTION-result cycle of an action movie, say?
@ghost_bird I'm saying it is possible to make an entertaining film free of that cycle. However I don't know if there has yet been an example that prooves this
@thewaether My first thought was “Zu: Warriors of the Magic Mountain”, which demonstrates the strengths and weaknesses of the approach. But a slow-build suspense movie could have the same kind of escalating structure.
@ghost_bird True. Although lately my ideas have been about applying this theory to music rather than movies. Slow-building suspense is a good way to do it without losing momentum- but I'm thinking a movie that's 100% payoff, with no suspense. Can it be done? I don't actually know. But this is why experimentation is so much fun
@thewaether I think it’s a question of what you’d have to give up to achieve the effect - but as you say, that’s what experimentation is for.
@ghost_bird It was sort of a cross between my desire for instant gratification and wondering if it was even possible that lead me to wonder "maybe it is"
And I like a lot of stuff that expects more from the viewer than just distraction, but I think there's worlds out there we're not exploring
@ghost_bird I don't mean slow equals boring- I mean boring equals boring. slow scenes can be interesting, but if they lower the excitement from the previous scene the end result can be boredom