@unascribed Possible, but wouldn't look good irl. better to just braid it.
@grainloom If you build a scene up from brushes - mathematically-described convex hulls - then wherever shapes intersect to create a more complex shape, you have hidden faces. Not a problem if you're raymarching though, which is why I see a lot of raymarching shaders doing it.
"a polygon mesh can be generated non-destructively" - yes, as a copy of the volume. Any further editing on the volume needs to be rebaked into a new mesh. Not out of the question for an editor, but could get lengthy for really complex solids.
"you can do insets" - Do you mean subtractive volumes? Sure, easy. Blender can use volumes as subtractive modifiers.
"you can do edge loop cuts" - no, I don't see how you can make edge loop cuts nondestructive. You can frequently undo them, but only because the vertex deltas have been saved. That's a different thing.
@grainloom I like it, but it's not very efficient to describe a scene in terms of primitives - you get a lot of hidden faces that way. If we move up to raymarching suddenly the landscape changes, but it's still got to compete with polygons hung on octree nodes, or SVO volumes themselves.
Blender has a lot of non-destructive "operators", but at the end you'd have to retopo it back to a classical polygon hull.
Politics, 45-adjacent Afficher plus
On hold, starring the internet Afficher plus
@unascribed > color > desaturate: *inkscape applies an effect and none of the colors actually desaturate*
@unascribed you aren't using anything yet. But you will.
@unascribed e f f e c t s i n i n k s c a p e a r e r a s t e r
@unascribed Meanwhile, Krita in 9000DPI: *performs smoothly*
@fumon @unascribed Ubuntu KDE 5
@unascribed Fu's criticism is worth taking to heart - zooming in is SLOOOOW, and even though you'd expect it to be infinite-resolution, a surprising amount of it isn't.
@unascribed On both windows and linux I've never successfully finished an image without it crashing at least once. This includes the star icon I just did, which should have been a 2-5min piece given that Inkscape has a star tool.
@unascribed no. It has pressure sensitivity, and it's better than it used to be, but it's still waaaaay too unstable and all the toolbars are still jacked up.
https://witches.town/media/GkrSC6ZciTZu-nzoGE0 Sorry I'm late to this party. I think my hashtag must have gotten lost in the mail. Behold, I have hands, and those hands can make words without even electricity! I never developed this talent, and spent my time drawing dragons instead.
@Angle Yes, particles! So many things would be better if they sparkled or poofed or if hearts floated up from them or if all the pieces spilled out.
@unascribed Never mind, while quickly fact checking this I came across some photos of beowulf that prove me wrong.
@unascribed That's the weirdest placement of thorn I've ever seen relative to the baseline - thorn originally didn't have a descender, even in the lowercase - it sits upright as an ascender like a 't' or an 'f'. Making it descend just makes it look like "porn" with an extra ascender.