it'd be interesting to have a counter that tracks the total number of times virtual reality has made people throw up, along wtih the content they were experiencing
the problems are very common and obvious with VR, but i probably underestimate the amount that non-VR games make people motion sick too
@alyx i wish people would talk more about motion sickness and video games! i get really ill with like 90% of FPSes and everything i've read online made it seem like most of the causes for it are well known and avoidable.
idg why it isn't like a huge, talked about thing! (i mean, it's because it tends to affect women more than men. but you know.)
@alyx @witchfynder_finder I know there's technical issues and stuff, but the amount of games where the problem is apparently something super minor like "the camera jiggles too much when you walk" is kind of ridiculous
@witchfynder_finder @c8rz i guess i would defend it slightly in that well-realized bobbing makes a first-person game's camera movement feel less sterile / more organic, so i do like it sometimes
(this is kind of an evolution, i used to turn it off religiously)
it should always be able to be disabled for accessibility though.
@alyx @witchfynder_finder Yeah, I can see how it would help immersion!
I feel like if it's something that's known to cause motion sickness like headbob/small fov/whatever, it would be nice if they could put a warning on the download page, even if you couldn't disable it.
Films warn for spiders/nudity/flashing lights/etc, and it's kinda jarring to go from a film telling me "hey heads up this is a bit stabby" to barfing from a game with no warning haha
@c8rz @alyx Yeah for real. Some games will have options to turn that sort of thing off but honestly even if they don't cause you discomfort, I don't see how things like headbob can even make a game more fun to play? Like, that's not what you do when you walk...