ƪ(`▿▿▿▿▿▿▿▿▿´ƪ) -> glitch.soc @aprrrl@witches.town
Suivre

It's been a zillion years since I ran a traditional RPG like D&D. I've been running story games with a lot more player input, and a focus on story, not simulation.

We're about to get started and my players are asking "How does X work? Who lives in this blank spot on the map? etc." and I'm like... why don't we wait and see what the story needs? Why make all that up in advance?

But it's fair to ask, too. They're making characters and want more to work with, while I want to define truths about the world to work well with their ideas.

I'm out of practice!

(yes, this is the game where furbolds and dracobolds used to get along and then mean dragons took over)