@pnathan haha. nothin' like this game.
@Skirmisher one of the reviews made me a little emotional, soooo... that's promising
@pnathan word. well, it's nice to see someone (whose posts i see, i'm sure it still has quite a playerbase) playing it in 2018. hope it's fun! or at least that you die in cool ways.
@pnathan i wondered if increasing complexity would make readability harder, but perhaps not
i remember reading about the addition of multiple-story structures like a decade ago and thinking "jesus christ it was tricky enough while flat"
@pnathan oof
do many players use those gfx renderers that run alongside the game?
@pnathan i can't imagine how complex that is now, a decade after i last played it
@Skirmisher i just bought #secretlittlehaven based on your toot btw
@Skirmisher i enjoyed hangin' out with ya there
i really need to get back to streaming #mastodoom and other retro stuff. that was a happy place.
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@matt oh, nice. wonderful game.
ELO - Prologue/Twilight
https://www.youtube.com/watch?v=3U52sP25ynE
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@Skirmisher thanks for your take
my interest hinges entirely on how wild of a twist it can deliver. if i'm legit shook, then it might be worth the time invested
i hadn't heard of it until today
wow the bass in this, cranked at full volume, vibrates my headphones in a most pleasing way
i don't play VNs really but Doki Doki Literature Club! sounds intriguing?
@fjthom i didn't remember that track
it practically demanded an extended version, i'm glad YT delivered
this is neat
someone explained how they survived the early going of Zelda BotW's (not very fun-looking imo) higher-difficulty mode by farming wood so they could build fires whenever needed to pass time, in effect always keeping it nighttime so they could sneak past sleeping enemy camps