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💫Alyx @alyx@witches.town

@pnathan haha. nothin' like this game.

@Skirmisher one of the reviews made me a little emotional, soooo... that's promising

@pnathan word. well, it's nice to see someone (whose posts i see, i'm sure it still has quite a playerbase) playing it in 2018. hope it's fun! or at least that you die in cool ways.

@pnathan i wondered if increasing complexity would make readability harder, but perhaps not

i remember reading about the addition of multiple-story structures like a decade ago and thinking "jesus christ it was tricky enough while flat"

@pnathan oof

do many players use those gfx renderers that run alongside the game?

@pnathan i can't imagine how complex that is now, a decade after i last played it

@Skirmisher i enjoyed hangin' out with ya there

i really need to get back to streaming and other retro stuff. that was a happy place.

Nvidia rant Afficher plus

Nvidia rant Afficher plus

@Skirmisher thanks for your take

my interest hinges entirely on how wild of a twist it can deliver. if i'm legit shook, then it might be worth the time invested

i hadn't heard of it until today

wow the bass in this, cranked at full volume, vibrates my headphones in a most pleasing way

i don't play VNs really but Doki Doki Literature Club! sounds intriguing?

@fjthom i didn't remember that track

it practically demanded an extended version, i'm glad YT delivered

this is neat

someone explained how they survived the early going of Zelda BotW's (not very fun-looking imo) higher-difficulty mode by farming wood so they could build fires whenever needed to pass time, in effect always keeping it nighttime so they could sneak past sleeping enemy camps

reddit.com/r/zelda/comments/61