💫Alyx utilise witches.town. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse".

it's 11:53 pm and a new dwarf fortress has been released.

and I have half a mug of wine (turns out I don't dislike wine, just merlot).

@pnathan i can't imagine how complex that is now, a decade after i last played it

@pnathan @alyx If I remember the actual game play is only bottlenecked by memory speed now of all things, even the smallest world can't fit into the largest L3 cache so the limit isn't processing power it's how fast the information the game needs can be pulled out of RAM :thaenkin:

@Ashrand @alyx I should go rummage through the forums.

but a key issue was the threadedness of the code and the search algorithm.

@pnathan @alyx That isn't wrong, but it's also a technical way to say "why not just rebuilt the game" there are a lot of reasons, mostly related to poor planning, why the game itself runs the way it does, i wouldn't dare wonder how long it would take to fix all that and address the bugs it creates but it puts the myth arc down the road a few years. I'll take more actual development tbh.

@Ashrand @alyx the core issue though is without better algorithms the game becomes unplayable after `n` years in-game time.

I'd *love* to run a fort with ~100 dwarves for 250 in-game years. Really *work* that simulation. :)

💫Alyx @alyx

@pnathan @Ashrand you say that as if horrible monsters wouldn't swarm out of your mountain's core and slaughter everyone by year 10

@alyx @Ashrand a well trained and equipped militia handles most of that. And for the really awful monsters, I usually throw a wall up and let them putter about while we sit at table above and toast our brave miners.