@pnathan i can't imagine how complex that is now, a decade after i last played it
@pnathan oof
do many players use those gfx renderers that run alongside the game?
@alyx no idea. I don't. I don't see the point. ascii and an imagination are good enough.
@pnathan i wondered if increasing complexity would make readability harder, but perhaps not
i remember reading about the addition of multiple-story structures like a decade ago and thinking "jesus christ it was tricky enough while flat"
@alyx to be honest, I can't tell you. I think I live in my head and imagination so much that on-screen representation is not really a barrier.
@pnathan word. well, it's nice to see someone (whose posts i see, i'm sure it still has quite a playerbase) playing it in 2018. hope it's fun! or at least that you die in cool ways.
@alyx Thank you! we're going to have magic rolled out soon in a year or two. ::excited::
@pnathan haha. nothin' like this game.
@pnathan @alyx That isn't wrong, but it's also a technical way to say "why not just rebuilt the game" there are a lot of reasons, mostly related to poor planning, why the game itself runs the way it does, i wouldn't dare wonder how long it would take to fix all that and address the bugs it creates but it puts the myth arc down the road a few years. I'll take more actual development tbh.
@pnathan @alyx Same, but at that point you are asking for Toady to abandon work on this thing and start a many-years quest for the other game, with all the design work that would require, which if it's ever finished still means a halt to any work on the interesting parts. He works really hard to avoid burnout but that would kill the best of us.
@alyx fewer bugs, still single threaded, grr.