💫Alyx @alyx@witches.town
Suivre

everything is pretty, so nothing is pretty

perhaps in response we're seeing a lot of games that intetionally adopt visual/tech constraints, such as low poly counts or chunky pixels, as a way to stake out a unique visual identity

instead of getting lost amid the same-same 3D productions that are choking the market they make up the difference by combining carefully chosen constraints with sharp art direction

ofc that's also a function of budgets; small teams literally can't afford to chase the "AAA" look

guess it's another case of constraints fostering creative responses, just like in the old days

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