I like her traits.
Combat: Inspiring Rush -- Once per day, when making a charge attack, gain a +1 trait bonus to attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.
Faith: Principled -- -2 to Bluff, +2 trait bonus on saving throws against charm, compulsion, and emotion effects.
Social: Natural Born Leader -- +1 morale bonus on Will to avoid mind-altering effects for cohorts, followers, or summoned creatures. If you take the Leadership feat, +1 trait bonus to Leadership score.
Nettle char sheet stuff Afficher plus
And her drawback:
Hedonistic: You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.