@jk Thank you! I deleted the original toot cuz I had thought that I accidentally posted a still frame, instead of the actual animation whoops >_> (The new one should be fine tho!)
@jk @StarshipAmelia that would be all blender, if I had to guess
@StarshipAmelia @jk I see, and you could have done aaaaall that using only Blender!! =3
except the sprites, but you could have used Krita for more free software goodness
@StarshipAmelia @jk no, but you can render to avi and just convert to webm for masto, without resizing
I meant you can upscale the blender output etc
@StarshipAmelia @jk that's weird, but I haven't rendered anything in a while, so I should check before I promise anything
@Efi aseprite _is_ free software, the binaries are just paywalled (which is a sensible model for game tools, tbh! it's better than not releasing the source, and they still make the same amount of money, because 90% of artists don't know how to build from source)
@er1n yeah, well, you know what I mean XD
@jk It's mostly blender, but the textures for the planet and nebulae and "debris ring" around the planet are all hand-made with aseprite =>
To get the low res look I just rendered at 20% of 1080p and then upscaled with imagemagick, then shoved all the frames together with ffmpeg (I couldn't get ffmpeg's built in upscaling to avoid interpolation!)
To get the sorta "concentric circles" of light I used a custom node group, which is also responsible for the shadows being ever so slightly colorful.
If you're interested I've already uploaded the .blend for the r/blender contest so you could take a look if you'd like! http://pasteall.org/blend/index.php?id=47831
@StarshipAmelia i'm interested as to what processes go into this, like is it 100% out of blender, or mostly hand-drawn, or??