Well somehow it turns out that rendering hundreds of 26 vert "stars" is faster than using a high-res environment texture by about a second on average ¯\_(ツ)_/¯
(I'm dealing with <5s/frame times thanks to disabling most features of the rendering engine, so an extra second is a big deal!)
Art Progress Afficher plus
Oh hmm looks like it might be related to them sharing object data (? not sure if I'm using the right term!) cuz they're all generated by a particle system!