Man working with astronomical scales in blender3d is kinda finicky! I suppose the best way to go about doing this would be scaling everything down several orders of magnitude...
@Efi Yeah, of Jupiter too >_>
In a previous project I faked it by having Jupiter be part of the sky's texture, but that won't really work for what I've got in mind for this one. I need to scale things down such that I can represent stuff varying from the distance between Jupiter and Ganymede accurately, as well as 10s of meters of spaceship.
@StarshipAmelia yeah, Blender won't do for that, I don't think
it uses floating point math, wich means it's gonna round at some point
you need a better tool
@Efi Hmm, I've not really got access to other software (commercial 3d modeling and rendering software is freaking pricey), so I guess I'll have to try and fake it with a smaller model closer than Jupiter actually would be?
@StarshipAmelia try changing to real units, that may give you a better approach
@Efi Already tried that unfortunately, I got some real weird results. https://witches.town/media/MYi3SenasbILiB5Gtu0
That's just a standard UV sphere with smoothing on >_>
@StarshipAmelia but thats the preview, the important thing is how it renders, right?
@Efi Well yes, but I'm pretty sure that it just plain didn't render, even with the clipping settings correct =P (Has been a couple weeks now tho, so not sure for sure! ^^)
@StarshipAmelia did you have fog on? =P
@StarshipAmelia then maybe try, say... 1 blender unit = 1EU?
@Efi Sorry, I don't think I understand what you mean by 1EU? Exa-unit maybe?
@StarshipAmelia EarthUnit, the distance from the sun to Earth
@Efi Oh! Nodnod, yeah that'd be a bit too big for this project (which will only be modeling things specifically in the Jovian system). Ty for all the suggestions tho!
Prolly gonna go with another "faking it" method for the sake of my own patience aha ^^
@StarshipAmelia are you making to-scale planetary models?