god damn i am so addicted to this phone game called buriedbornes. it's just like.. too good for a phone game tbh? combat is simple, but the complexity is in options, equipment, skill management. and maximizing encounters. It's a constantly evolving puzzle in which you must constantly swap out your equipment and skills in a randomized dungeon in order to upgrade and take on further depths without dying. and theres permadeath, and insane synergy in some equipment and skills
@Nerdcoresteve being in school for game art for 4 years, plus a really messed up mobile and social gaming class directed by a former sony producer that i was in, really lay out why in fact phone games should be crap, from a financial perspective. the game doesn't need to be good, it needs to to use invasive marketing psychology to motivate people with breadcrumb incentives into making many small purchases. a game doesn't need to be all that great to hook people in this manner, it just has to give people an urge to play it in one way or another.
@Mirzaba What the heck! I understand that the game dev world does terrible mobile games but to actually teach game creators to make trash seems very very wrong to me.
@Mirzaba
Also, I hate deadbeat team members.
When I was going to college, I was leading a team in CS 101 and I was helping one of our team members in a 1 on 1 session for their bit of the project.
Trying to help I asked “Don’t worry about syntax or any of that nonsense, how would you ask a computer to do what you want if you could just describe what you to do it procedurally?”
He said, “I’d rather kill myself”.
@Mirzaba He had no interest in actually doing any work and wanted everyone else to do his work for him.
@Nerdcoresteve
In that class I was the designer of my team and averted the more crass methods of marketing psychology, and designed a more simple node based hacking minigame that would have ads between each level, which is bad but not nearly as bad as it could be for mobile games. a prototype was done and it looked okay, but im not really proud of it because the project was a mess and the lead programmer QUIT THE SCHOOL IN THE MIDDLE OF THE QUARTER