You can give charas several buffs or permanent extra effects before you start the game, and I focused it on extra heals, limit breaking, finding good items, and boosting HOLY stat. So throughout the dungeon crawl I shaped my playstyle around this and basically ignored STR entirely, and it worked so well because the end result is now causing me to instakill every enemy on turn 1 by healing myself!!!! It's all centered around an item that deals health I heal as damage (regardless of whether or not im at full health). And a skill that does the same thing. And they stack... It's ugly. There's more to it but. It's just so broken.
cont.