So my HOLY stat is well over 20,000, which serves as a multiplier for skills. My healing is at over 500%, which is multiplied by HOLY, AND the power of the healing skill you use. I have 3 healing abilities, of 5 total
Moon Heal: Scales off raw HOLY, super low cooldown, has an effect to trigger two heals so it does double damage and destroys enemy barriers as well
Angel Light: scales off of max HP (through the roof), and also boosts heal effectiveness, medium cooldown, also triggers a second heal
Angel Light: this one doesn't heal twice but reduced cooldown
Angel Army: heals damage enemies
Moon Blade: Attacks. Useless now.
excited game rant part 2 Afficher plus
You can give charas several buffs or permanent extra effects before you start the game, and I focused it on extra heals, limit breaking, finding good items, and boosting HOLY stat. So throughout the dungeon crawl I shaped my playstyle around this and basically ignored STR entirely, and it worked so well because the end result is now causing me to instakill every enemy on turn 1 by healing myself!!!! It's all centered around an item that deals health I heal as damage (regardless of whether or not im at full health). And a skill that does the same thing. And they stack... It's ugly. There's more to it but. It's just so broken.
cont.