so many fun prototype ideas but im only a trained artist and can't program lol. ive been doing general programming tutorials but idk if i should end up choosing C# or C++ to learn. or some other niche thing like godotscript or lua+love
@polychrome
I've been in game art for four years, but the most of what ive done with programming is make a few things like a rolling ball game and space shooter. Unity seems easier to learn with the amount of resources, even though im more comfortable with unreal engine as far as art and designing goes. i suppose now C# skills can transfer to Godot and Unreal now so yeah, im gonna try a small lil project in Unity I think.
@polychrome
They announced that they're adding in C# compatibility. Same with Godot for the v3 alphas. I still dont know the fundamental differences between C++ and C# though
@Mirzaba TL;DR C/C++ was designed to have 'raw' access to the hardware. Work faster but can be easy to break, need more care while coding. C# and Java are friendlier with more tools to make development and cross platform easier but at the cost of being slower and heavier on resources.
There's a lot more going on but not enough for a toot. Check this for more info: https://www.quora.com/What-is-the-difference-between-C-C++-and-C
Will be happy to answer questions if you have any.
@Mirzaba Just a heads up, Unreal specifically uses C++ which is different from C# (which is more like Java, except better :p ). The basics and concepts are the same, however, so it'll make it easier to learn.