For instance, Stephen's Sausage Roll: It's extremely difficult to the point where many people can't beat it, yet it's a slow-paced puzzle game. There is nothing about the design of the game save for its native controller support and its hard puzzles that creates accessibility issues.
Does this game need an easy mode for accessibility?
If yes, what then? What is the dev expected to do to make the game easier?
Where do we draw the line between personal preference (I don't like difficult games) and accessibility problem (I can't play difficult games)? The current discourse has no solution. It's stagnating.