When we talk about accessibility in game design, we CANNOT use huge blanket statements like "all games need an easy mode for accessibility."
It essentially gives the entire discussion tunnel vision, so heavily focused on things like the shitty Dark Souls fanbase and Cuphead's journalist fiasco that no progress can ever be made.
Instead of telling every game dev to spend extra hours making a game mode that's not necessarily more enjoyable, we should be focusing on making games more accessible as a whole. Let hard games exist, let easy games exist. People with disabilities should be able to play BOTH.
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For instance, Stephen's Sausage Roll: It's extremely difficult to the point where many people can't beat it, yet it's a slow-paced puzzle game. There is nothing about the design of the game save for its native controller support and its hard puzzles that creates accessibility issues.
Does this game need an easy mode for accessibility?
If yes, what then? What is the dev expected to do to make the game easier?
Where do we draw the line between personal preference (I don't like difficult games) and accessibility problem (I can't play difficult games)? The current discourse has no solution. It's stagnating.