Okay so I want to develop an extremely flexible, lightweight roleplaying game format that can be used to basically provide structure for joint storytelling between players and GM.
I'm thinking 4-6 stats. Something like Talking, Logic, Magic, Athletics, Combat? Every player can allocate numbers 1-5 for their relative strength in the different stats. Then to do things they draw that number of cards from a deck and choose which one to play, and they have to beat either a target draw (drawn by the GM) or an opposed draw (by another player).
Tabletop thoughts Afficher plus
@Maenad
I've been doing some suuuper preliminary thinking about a framework for players to build their own powers/abilities (of any type) from scratch, where the rules just provide limits on overall power level (not flavor) to keep things from getting out of control.
This would be for more preparation-intensive campaigns, deeper character creation outside the bounds of pre-made classes, though -- not so much for on-the-fly stuff.
I'll probably dump more thoughts here eventually... 🤔