Tabletop thoughts Afficher plus
Okay so I want to develop an extremely flexible, lightweight roleplaying game format that can be used to basically provide structure for joint storytelling between players and GM.
I'm thinking 4-6 stats. Something like Talking, Logic, Magic, Athletics, Combat? Every player can allocate numbers 1-5 for their relative strength in the different stats. Then to do things they draw that number of cards from a deck and choose which one to play, and they have to beat either a target draw (drawn by the GM) or an opposed draw (by another player).
Tabletop thoughts Afficher plus
@Maenad this sounds fun and I would like to play it!
I've played Lasers & Feelings (2 stats + some character roles) multiple times before and I think it's super fun, good to play at the drop of a hat, but it could use a liiiittle more stat structure (in particular, I've had to house-rule around athletics/combat stuff just to make things work), and of course has no magic.
Tabletop thoughts Afficher plus
@rak magic is the biggest hole I can see with this system and I think will only work with good players? I want players to be able to RP ridiculous spells they'll cast. For example:
"I use talking and magic to tell a joke so funny the BBEG laughs himself silly so we can get away... knock knock" *draws high*
"who's there?" *draws low*
"who"
"who who?"
"I didn't know you were an owl"
"the BBEG giggles even as he starts growing feathers from his shoulders. He chokes a bit from laughing and you see an opportunity to slip out the side door as his henchmen turn to make sure he's okay"
Tabletop thoughts Afficher plus
I've been doing some suuuper preliminary thinking about a framework for players to build their own powers/abilities (of any type) from scratch, where the rules just provide limits on overall power level (not flavor) to keep things from getting out of control.
This would be for more preparation-intensive campaigns, deeper character creation outside the bounds of pre-made classes, though -- not so much for on-the-fly stuff.
I'll probably dump more thoughts here eventually... 🤔
Tabletop thoughts Afficher plus
@rak Tasha's Hideous Laughter does that at a certain level in 5e, but I think RPing it and letting it be flexible is more fun, personally.