Though like all I gotta do to realize why they did that is play Silent Hill 3 or 2 with "2d controls" (camera centric). I get disoriented and lost and repeated enter in and out of the same door on accident every time the camera angle shifts. And then I'm begging for tank/character centric controls again. It's almost required for that camera style where you only see only whatever the designer wants you to see.
Parasite Eve and Eternal Darkness got around it only by being incredibly careful with how it did their camera angles and transitions.