Hmm. Anyone have any suggestions for good primers on knowledge representation? I have a relatively complicated web of knowledge I want to write up for my games procedural generators and feel my current methods leave something to be desired. :/
@natecull @Angle
If your data is sufficiently general-purpose / matches well with reality, there are some data sets that might be able to fill in gaps.
OpenCYC is a project where, since the early 80s, a team of people have been writing an ontology for "common sense" in a scheme dialect. They're not done.
http://github.com/dariusk/corpora has some data sets that are more specific.
@Angle @natecull
You're still going to be stuck listing these associations.
The benefit of Prolog, Lisp, and RDF is that you can use an off-the-shelf planner to navigate the associations and produce reasonable results.
The benefit of tracery is the above plus it's pretty compact (since it's json), but on the other hand you don't have backtracking.