Hmm. Anyone have any suggestions for good primers on knowledge representation? I have a relatively complicated web of knowledge I want to write up for my games procedural generators and feel my current methods leave something to be desired. :/
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
programming nonsense Afficher plus
@Angle @natecull
Depends on what exactly you're trying to do.
If you're going to use a planner on these associations, I'm pretty sure there are planner libraries, and there's a Java binding for Swi-Prolog & vice versa if you really like overkill.
If you plan to traverse a tree & choose a random valid value it's overkill and you should just roll your own triplet store with fast lookup.