Hmm. Anyone have any suggestions for good primers on knowledge representation? I have a relatively complicated web of knowledge I want to write up for my games procedural generators and feel my current methods leave something to be desired. :/
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@Angle @natecull
I'd start with a system like triples, probably. (Triples are what RDF uses, in theory, and a lot of stuff decomposes into triples.)
A triple is a relation between two things, so it's basically just a 3-tuple of IDs.
https://en.wikipedia.org/wiki/Semantic_triple
I don't recommend actually using RDF. But, for instance, CMU NELL just stores all its knowledge as a 3-column TSV of unique names.