Hey so would anyone he interested in hearing me toot about the game I'm working on right now? I don't want to spam people or anything, but if there's interest I'd love to go on about it.
Awesome! Well, to start with, I'm thinking I'm going to have it use Ascii graphics, though maybe with a fancy interface so you can zoom in and out, and the characters can be different sizes and I can use multiple of them to represent any given tile, etc, etc.
The game play will be kinda like fantasy Dungeon Crawler XCOM, hopefully using the GURPS Ruleset if SJ Games will let me. It'll be a fairly classic dungeon crawl - you show up at the dungeon with your dudes, try and kill all the monsters, survive the traps, and take their stuff.
I'm considering extending this to include travel to and from the dungeon, complete with random encounters, and maybe buying and building your own bases? I'm not sure yet.
I'm also deciding what I want the world to look like. I think they main play area will take place in whats basically been a constant battlefield for almost a hundred years, with conflict only now tapering off, leaving lots and lots of valuables to be had. First it was the site of a conflict between humans and orcs, and then there was a major undead black crusade, and also some fighting between elves and dwarves, and now finally people are resettling the region.
Also there've been a lot of mad wizards fleeing to the area to hide out. They're mostly leaving again, now that civilization is re-encroaching, but they still left a lot of interesting, dangerous, and possibly valuable stuff behind. Many dungeons are abandoned wizard towers, or have been screwed with by wizards, or maybe if you're really (un)lucky you'll find yourself a genuine living mad wizard.
Remnant undead are pretty common, as are parties from any of the races surrounding the area come here for various purposes - fellow looters, bounty hunters, criminals, what have you. And of course, theres always the occasional wandering beast to spice up life.
Technology in the game is generally going to be a fair bit better - think renaissance to early enlightenment, instead of middle ages. There will also be lots of divergent tech - elves use all sorts of strange biotech, for example, like this bioplastic resin that they use for lots of weapons, or these puffball grenades that release poison spores. Dwarves have lots of advanced machinery and very good metallurgy, and make significant use of explosives and guns. Humans have a pretty decent basis in tech all around, and trade with just about everyone. Orcs, Hobbits, and Goblins are all a little behind in terms of technology, but they have their own advantages.
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In terms of society, The races will all be a little different. Most of the game will have you dealing with human society, but it's possible to end up in another races territory, or just visit to buy items or whatever.
Humans will be pretty chill, and likely have some of the best markets. Hobbits will be a bit poorer, but they have excellent smugglers, so you can buy some really exotic stuff from them, and sell it to them too. Orcs and Goblins don't have as much variety, but you can't beat their prices. Dwarves and elves are often real difficult about letting you access their markets, but if you do you can buy all their cool stuff.