Hey so would anyone he interested in hearing me toot about the game I'm working on right now? I don't want to spam people or anything, but if there's interest I'd love to go on about it.
@Angle I would like to hear it
@Angle I think tooting about game dev is required in most sections of the fediverse
@Angle i'd be game; there's also the "reply-to-the-thing-but-set-to-unlisted-so-it-only-shows-up-in-the-thread" option, if that'd make you feel better?
@Angle ( err. this wasn't meant to imply that i think tooting about game dev shouldn't be on the public timeline or anything. )
@Angle yeah, toot yourself silly!
Awesome! Well, to start with, I'm thinking I'm going to have it use Ascii graphics, though maybe with a fancy interface so you can zoom in and out, and the characters can be different sizes and I can use multiple of them to represent any given tile, etc, etc.
The game play will be kinda like fantasy Dungeon Crawler XCOM, hopefully using the GURPS Ruleset if SJ Games will let me. It'll be a fairly classic dungeon crawl - you show up at the dungeon with your dudes, try and kill all the monsters, survive the traps, and take their stuff.
I'm considering extending this to include travel to and from the dungeon, complete with random encounters, and maybe buying and building your own bases? I'm not sure yet.
I'm also deciding what I want the world to look like. I think they main play area will take place in whats basically been a constant battlefield for almost a hundred years, with conflict only now tapering off, leaving lots and lots of valuables to be had. First it was the site of a conflict between humans and orcs, and then there was a major undead black crusade, and also some fighting between elves and dwarves, and now finally people are resettling the region.
@Angle This seems _extremely_ cool.
@tindall Thank you! Now I just need to make it... XD
Also there've been a lot of mad wizards fleeing to the area to hide out. They're mostly leaving again, now that civilization is re-encroaching, but they still left a lot of interesting, dangerous, and possibly valuable stuff behind. Many dungeons are abandoned wizard towers, or have been screwed with by wizards, or maybe if you're really (un)lucky you'll find yourself a genuine living mad wizard.
Remnant undead are pretty common, as are parties from any of the races surrounding the area come here for various purposes - fellow looters, bounty hunters, criminals, what have you. And of course, theres always the occasional wandering beast to spice up life.
In terms of civilized races, I think I'm going to keep it to seven main ones, to start things off. Humans, Orcs, Dwarves, Elves, Hobbits, Goblins, and these four armed veiled middle easterny nomads who I don't have a name for yet. Most of those will be sticking to their stereotype pretty closely, but I'll be sure to shake things up some.
I might also include some monstrous races? I'm not sure about that though. I'd like to let people recruit driders and such, but we'll see how well that works out. I'm also not sure about adding magic - GURPS allows so much tactical depth even with just mundane weapons, magic seems almost unnecessary. XD
Technology in the game is generally going to be a fair bit better - think renaissance to early enlightenment, instead of middle ages. There will also be lots of divergent tech - elves use all sorts of strange biotech, for example, like this bioplastic resin that they use for lots of weapons, or these puffball grenades that release poison spores. Dwarves have lots of advanced machinery and very good metallurgy, and make significant use of explosives and guns. Humans have a pretty decent basis in tech all around, and trade with just about everyone. Orcs, Hobbits, and Goblins are all a little behind in terms of technology, but they have their own advantages.
Long Post Afficher plus
@Angle you'll need a different name for Hobbits, they are trademarked.
@Angle ASCII graphics, huh? hm...I'm trying to think of how that would look. Like, I've never actually played a game with an ASCII graphics interface except for a tiny bit of some dungeon-crawling game or other that used ASCII, back in 1992, and that's a different kind of thing from what you're talking about, right?
@alyx Mmm, yeah. For this, most of the art will consist of ASCII Characters turned different colors, expanded/shrank, and maybe rotated. Most games that use ASCII keep their graphs all the same size and orientation, but I wanna see what it looks like if I break that rule. XD
@Angle ohhhh, now I see what you're up to! So not literal ASCII graphics like produced by some programmer's library, you're talking about something just a bit more creative
Oh! For those who are interested, I went ahead and started a discussion on Agora, for those who have questions but don;t want to use Masto's interface.
https://agora-2866.nodechef.com/forum?post=BKAuPD8P6Rt4fxmB9
@Angle it seems interesting!!
@bunnyhero Well you're in luck, cause I already tooted up a storm... XD
@Angle Go on....
😃